The United Nations in Namibia recently launched its newest youth engagement tool, Swift 30: SDG edition to bring the Sustainable Development Goals (SDGs) closer and into the hands of the youth to educate them on how they can positively impact the future.
During the launch, 20 youth from various schools and organisations around Windhoek were engaged in the game to sensitise them and other young Namibians on the importance of being part of the journey towards ending poverty and achieving other targeted goals.
They had a friendly competition amongst each
The Swift 30: SDG edition was produced in collaboration with Ndeshi Fikameni and her company, Afroprint Line, following the success of the first game, Swift 30, a board game similar to 30 Seconds that strictly focuses on Namibian topics. Essentially, it is a game by Namibians for Namibians.
The Swift 30: SDG edition is made for a Namibian audience - the distinctive colours, hand-sewn game board, and all the topics are made to appeal to Namibian youth to empower them to take their future into their own hands.
“The event was awesome and educational, and everyone engaged in the game. I want my peers to know about Swift 30: SDG edition,” said 19-year-old Claudios Rervelso from the Namibia Institute for Democracy.
Deputy education minister Faustina Caley said at the launch the ministry recognises that initiatives such as this are of paramount importance to the developmet of Namibian youth.
“The ministry welcomes the strategic partnership support in establishing non-school based opportunities for the Namibian child to relate to the SDGs and for catering to the diverse interest and talents of learners across regions,” commented Caley.
The 2030 Agenda for Sustainable Development, which was adopted by all United Nations member states in 2015, provides a shared blueprint for peace and prosperity for people and the planet, now and into the future. - email@example.com